User experience design of an ipad application for healthcare field workers to have paperless entry system which automates the process of collecting care plan and assessment data.
Create user experience design of an ipad application for healthcare field workers. Application was designed to have paperless entry system which automates the process of collecting care plan and assessment data.
As UX architect, I was responsible of Prototyping, Usability Studies, Solution Refinement and Visual Design. Also mentored junior visual designers.
I met with product owners who already had enough information about their product vision. I had multiple sessions with stakeholders to understand product scope and target audience. I clarified my vision about the product by asking questions, creating ppts and brainstorm sessions with stakeholders. At first, my goal was to have same understanding of the product as product owners had. I simplified the information which is coming from all directions to have clear picture of the product. Product team had already done field study about the field workers and how they work in the field. They shared their findings which I used as my starting point towards creating user experience. Their concept behind the app was modernize entire healthcare mobile case managers workflow, helping everyone get more done and saving data entry headaches.
In order to make our product better, we must understand what’s going on in their worlds and how our product can make their lives better. And that’s where storyboards come in. It’s a very much as thinking about your product as if it was a movie in term of how people would use it. It would help you to understand how people would flow through the interaction with it over time, giving you a clear sense of how to create a strong narrative.
I created personas of patient, case manager and their supervisors who were the users of the application. As a team, we wanted to focus on questions that gave us an idea on what case managers look for when they visit patients and complete forms. Personas helped us nderstand our users, their goals and their frustrations. Having this persona provided a guidance of knowing what problems we as a group were trying to solve.
Once the team had a better understanding of our persona, I created a user story map. The main Purpose of the journey map was to have a picture how case managers perform day to day job with patients. User journey started when case manager receives a case from the healthcare agency then goes to patient, ask multiple questions, fill multiple paper based forms, get them signed from the patient, fax paper forms to agency and wait for approval or other changes etc.
I tried to put true picture of how case managers are working and dealing with pain points and where are the opportunities to automate the process to save time and capture accurate data. It was interesting to see how case managers performing their task old fashioned way in the time of internet and fast portable devices.
I had user journey map which was average day(s) routine of case managers performing their tasks with patients, but there were situations when case managers had to do different things to accomplish their tasks. I had to consider those situations as scenarios so we could provide features in the app to cover all possible scenarios.
We had another session of brainstorming comparing user journey, scenarios and over all scope of the project. We used card sorting method to find user goals and features. Once we have goals and features ideas on the table then filter out features and goals based on project and technology feasibility.
Features were important for this application because if right feature is not available in the application could cost them delays to complete forms and reschedule visit with the patient etc.
Even though, some features were very obvious to must have, but next steps of my user experience design were important to locate them.
At this stage we had marked important features including user can save a case information and later complete it, incomplete forms and incomplete cases remind case managers to complete them, user able to see all forms opened side by side and chat feature etc.
I created a screens map which were required in this app like login, search and add a patient, electronic forms for each patient, communication etc. This application was simple in terms of number of screens, but challenging in terms of completing number of health related electronic forms, simple and intuitive interactions, helpful features based on context of the user goals
Ideation helped me and our team generate a lot of different design ideas through which users can achieve more satisfactory solutions of their needs. I considered all the different ways that could possibly fix users' pain points, and then narrow down to some practical, viable alternatives. I tried to do something new based on my observations and requirements.
All ideas are not created equal. No idea is too small or too wild that’s why I took my time and collaborated with team to validate until the best solution is found.
With all the ideation sketches and white board brainstorming I created user flow showing case managers taking set of steps towards a successful outcome and final action. User flow which I created was reflection of how case manager will take steps towards goals and features helping them based on different scenarios.
Now it was time to give design a user interface wrapper. I created pencil sketches on wireframing paper templates and shared with the team to improve till good enough to create high fidelity wireframe. Challenge was how to use limited space of ipad screen to show number of forms opened same time with quick access to patient search, taking notes screen and help/chat section.
After few iterations of the ideas, I came up with solution to bring patient search and help/chat panel on main screen from the edges of the screen based on windows 8 UX design where user can swipe at the edge of the screen to bring menu which is now very common in mobile phones when you swipe down from top of the screen it bring phone settings menu on the screen.
We performed focus groups sessions with users from our persona demographics. In our focus groups we asked users about our concepts, and showed them our initial prototype. The feedback was instrumental in our iteration.
Productive collaboration is a key ingredient for a successful development and design team. To create a successful product, the entire team has to be on the same page and in sync. I found collaboration with developers daunting and exciting at the same time. I have some programming background that’s why I tried to speak the same “language” when we discuss concerns like performance, features, ideas, technology stacks, and so forth.
Developers and visual designers were expecting clarity,thoroughness and a coherent vision from me. I put a lot of effort into coming up with good drawings, visuals and power point presentations to communicate my ideas and direction because visuals are powerful and people tend to refer to pictures even if there’s a text with more details
It was very intresting project and it helped to get insight of pain points when users working with technology in the field. It is totally different experience as compare to a user working indoor. Scope of the application was limited, but there were many features could be added to make field case mangers life easier.